Description
Introduction
We would like to apply for funding to set up an after-school coding club using the Pico RGB Keypad Base. The aim is to give our students new opportunities to explore coding and digital creativity in a fun, hands-on way. By combining programming with interactive hardware, we hope to inspire more young people to develop skills in computing and problem-solving, while also encouraging greater participation of girls in STEM subjects.
What content does the event teach?
The club will introduce students to coding and digital creativity using the Pico RGB Keypad Base. They will learn the basics of programming in Python, experiment with hardware, and create small interactive projects such as games, timers, and light displays. Alongside technical skills, students will develop problem-solving, teamwork, and creative thinking.
Which methods and resources are used to convey this content to the participants?
The sessions will be practical and hands-on. Each week will start with a short demonstration, followed by guided activities where students try things out for themselves. We will use Raspberry Pi Picos with the RGB Keypad Base, laptops with coding software, and project guides. Students will also have the chance to work together on small challenges and projects of their own.
What are the goals of the event?
To get more young people interested and confident in coding and technology.
To give students the chance to apply what they learn in fun, creative ways.
To build confidence in problem-solving and teamwork.
To encourage girls and underrepresented groups to explore STEM subjects in an enjoyable, accessible environment.
Which target group are you addressing with your event?
The club is aimed at Key Stage 3 students (ages 11–13), with a particular focus on Year 7 and 8. We especially want to encourage girls to take part, as they are often underrepresented in technology-related activities.
What makes your event special for the target group?
The club goes beyond normal computing lessons because it links coding directly to physical devices. Students can see their code come to life in colourful lights and interactive games, which makes learning much more engaging. It will be a supportive space where students can try out ideas, make mistakes, and learn by doing.
Is there any other relevant information for the target group, e.g. about registration?
The club will run after school once a week for around 8–10 weeks. Places will be limited so that every stud