Newsletter

"Animate to Educate: A Day of Computing for KS2 Children"

Friends of Rowlands Gill Primary School

Beschreibung Project Title: Animate to Educate: A Day of Computing for KS2 Children

Objective: Our primary goal is to introduce KS2 children to the world of computing, robotics, AI, and programming through a day of interactive and engaging activities hosted by "Animate to Educate."

Target Audience: KS2 students aged 7-11 from local schools and communities.

Date and Location: [Proposed Date], [Proposed Venue]

Project Budget: [Total Budget Request]

Grant Request: We are seeking £500 to support this educational initiative hosted by "Animate to Educate."

Program Outline:

The "Animate to Educate: A Day of Computing" program will offer a full day of interactive workshops and activities, designed to introduce children to new platforms and apps in a fun and engaging way. The day's activities will include:

Robotics Workshop: Children will have the opportunity to build and program their own robots, learning the fundamentals of robotics and automation.

AI Exploration: A session on artificial intelligence, where kids will engage in hands-on activities, like training simple AI models to recognize objects or patterns.

Programming Games: Interactive coding games and challenges that make learning programming concepts enjoyable and accessible to all.

Creative Coding: A session where children will create their own interactive stories, animations, or games using coding platforms designed for their age group.

Educational Tech Showcase: An exhibition featuring cutting-edge educational technology tools and apps, providing children with exposure to innovative learning resources.

Expected Outcomes:

Increased interest in STEM (Science, Technology, Engineering, and Mathematics) fields among KS2 students.
Improved problem-solving skills, critical thinking, and creativity.
Encouragement of teamwork and collaboration.
Exposure to career opportunities in technology and computing.
A memorable and enjoyable educational experience for all participants.

Budget Breakdown:
Instructor fees and expenses: £500
Total Budget: £500

We believe that "Animate to Educate: A Day of Computing" has the potential to inspire and shape the future of KS2 children by providing them with exposure to technology that is both educational and enjoyable.



Veranstaltungsort

Altersgruppe 8 - 11

Schwierigkeitsgrad

Typ Offline-Event

Datum 26.10.2023    09:30 - 11:30
26.10.2023    13:00 - 15:00

Adresse
NE39 2PP

Max. Teilnehmerzahl 100 Ihr möchtet am Event teilnehmen? Dann kontaktiert bitte den unten genannten Ansprechpartner.

Die Teilnahme ist kostenlos.


Kontakt Friends of Rowlands Gill Primary School Website: www.rowlandsgillprimary.org
E-Mail des Ansprechpartners: unamitchell@rowlandsgillprimary.org.uk

Social Media @umkenny

Auf Social Media teilen